Holy shit I got the Subcommittee writer position!
Holy shit! Omega team is coming, baby!
Our new series Sunuva BEEp!, featuring Bee, has just premiered its first episode!
Sunuva BEEp! - Episode One - Super Meat Boy
Join Bee as she attempts to play Super Meat Boy, and by that we mean, join us as Bee screams her way through Super Meat Boy. Featuring Dylan with snarky commentary.
During the year 2183 CE, more than half a year into its broadcast, the radio show known as “Good Morning Zakera Ward!” has developed a following not just in the Ward it airs in, but throughout the entire Citadel. In this episode, hang out with Suraya the human and Jorik the turian as they talk about murderous keepers, campy movies, and the news! This episode also marks the debut of the asari matriarch of romance, Asar Amoré, as she gives us some unique advice on how to talk to people.
So we maaaay have released a little earlier than we planned. Hopefully you’re not too angry with us for it, hahaha.
Anyways: EPISODE ONE IS LIVE!
We’ve got a treat for everyone the day before release! This here is a look in on the studio of our ‘wonderful’ *cough cough* hosts at work, made by the lovely artist at http://downontheupside.tumblr.com
it’s 1:08 a.m. but the Elite Fourgy (props to Lex for that killer name) is fucking finished!!
full view please and thank
Hell fucking yeah
Been getting asked quite a bit and it’s a huge blessing to be asked this question because of the desire to be apart of it.
When is the Soda Parlor Opening?
Good Question and a valid one! Follow me to the next sentence. I wanted so badly for it to be open this summer but many times no matter how hard you want something to happen something always seems to pop up the darkness reaches of the universe. So what popped up? Yet again good question! Skip down to the next paragraph!
All the support beams under where the shop were rotted out so they are having to completely repair this before moving on to the rest of the build out. On top of this other spaces/businesses apparently signed their lease before us so right now were just waiting for our space to really start getting worked on. It is behind schedule but only on a schedule of my hopes and desires. We have constantly been working on it and we have all the counters, tables, bar tops, cabinets built! Ready to be installed we are just waiting for that point in the build out to bring everything in. When that point comes it won’t take to long.
When can we expect it to be open?
Can I say your questions as of late have been flawless! Many cheerful slaps on the back to you!
My guess is it’s going to be Fall now. Which at first I hung my head low at this but then I realized Fall is the best season to ever to fall between summer and winter. This thing will happen! Just delayed a bit but you just have to take these things in stride and not dwell on what can not be helped. Once this thing starts getting work on big time it will make opening it all the sweeter.
This year has been a tuff one but were planning on making 2015 an amazing year. :) So sit tight it’s still happening!
for imperialisticblue !!
au where the trojan war is a party menelaus throws to win back his girlfriend who left him for some douchebag and he ropes all his friends into helping him and wacky shenanigans happen and a running gag is that odysseus doesn’t even want to be there he’s got shit to do and at the end he gets stuck in traffic on the way home
on the way home odysseus gets into a very minor fender bender that’s more like a fender bumper with some shit driver who is almost DEFINITELY high. and it’s all this guy’s fault but he won’t stop screaming about how he’s gonna fucking sue and odysseus just wants to go the fuck home and the guy goes “I’M FILING THE POLICE REPORT WHO ARE YOU” and odysseus is just so done that he says “nobody” and drives the fuck off and this completely tripping guy ends up screaming to the police at the side of the road at like three in the morning “NOBODY CRASHED INTO MY CAR!!!!!”
#I’M FUCKING SCREAMING #THIS WOULD BE SO GOOD THO #ODYSSEUS’ GF PENELOPE IS STUCK AT ANOTHER PARTY #GETTING HIT ON BY DOUCHES FROM ANOTHER FRAT #BUT ODYSSEUS HAS TO LIKE FIND A NEW CAR AND TRIES TO BORROW ONE FROM THIS CHICK WHO GIVES HIM SOME FUCKIN LACED POT OR SOMETHING BC HE FEELS LIKE HE’S BEEN THERE FOREVER #AND MEANWHILE PENELOPE HAS BEEN FORCED TO SAY THAT SHE’LL GO HOME WITH WHOEVER CAN BEAT HER AT BEERPONG #ONLY SHE’S FUCKIN LEGENDARY #SUCKS TO SUCK THE ONLY PERSON WHO CAN BEAT HER IS ODYSSEUS #BUT HE HAS TO BE ON THE DL BC THIS FRAT HATES HIS GUTS #AND HE BEATS HER #AND SHE KNOWS IT’S HIM
From Aaryn Flynn, BioWare Studio General Manager
After nearly 16 years of game development at BioWare, Executive Producer Casey Hudson has made the decision to move on from BioWare and enter a new stage of his career. We thank Casey for his hard work and dedication as we look back on his time with BioWare.
Starting as a Technical Artist on Neverwinter Nights and MDK2, Casey moved into the Project Director role with 2003’s Game of the Year Star Wars: Knights of the Old Republic. He then led the team in the development of the Mass Effect trilogy, an award-winning series that I and many others consider to be one of the most important science-fiction universes of our generation. Casey’s focus on production quality, digital acting technology, and emotionally engaging narrative has made a substantial impact on BioWare and the video game industry as a whole.
Casey shared his thoughts with his colleagues in a letter earlier today:
“After what already feels like a lifetime of extraordinary experiences, I have decided to hit the reset button and move on from BioWare. I’ll take a much needed break, get perspective on what I really want to do with the next phase of my life, and eventually, take on a new set of challenges.
Though there’s never an easy time to make a change like this, I believe this is the best time for it. The foundation of our new IP in Edmonton is complete, and the team is ready to move forward into pre-production on a title that I think will redefine interactive entertainment. Development for the next Mass Effect game is well underway, with stunning assets and playable builds that prove the team is ready to deliver the best Mass Effect experience to date. And the Dragon Age: Inquisition team is putting the final touches on a truly ambitious title with some of the most beautiful visuals I’ve seen in a game.
But while I feel that the time has come, this is without a doubt the most difficult decision of my career. BioWare is as magical a place today as it was when I started. The projects we are working on are some of the most exciting and prestigious in the world. The talent in our teams is second to none. And the people here are some of my closest friends. I’ve spent more time with many of you than my own family, and I have enjoyed every day of it.”
Casey also had a message of appreciation for BioWare fans:
“Long before I worked in games, I was fascinated by their ability to transport me to places where amazing and memorable experiences awaited. When I made my very first asset that I knew would actually make it into a game (the laser bolt in MDK2!) I couldn’t believe how fortunate I was to contribute in some small way to the process of creating interactive entertainment.
Now, having led the development of four major titles, I’m profoundly appreciative of the role I’ve been able to play in creating these games. The very idea that so many of you have enjoyed spending time in the worlds we’ve created is the defining achievement of my career, and it’s your support over the years that made it all possible.
I know that I leave our projects in great hands, and I join you in looking forward to playing them.”
As we say a fond farewell, I know I speak on behalf of the entire studio when I say that we will be forever grateful for Casey’s hard work, passion, and everything he has taught us over the years – a methodical dedication to quality, a spirit of teamwork and camaraderie, and putting fans above everything else. But most of all, Casey has challenged every one of us in the studio to be better tomorrow than we were today. It is in that spirit that as we finish Dragon Age: Inquisition, we will continue working on the next Mass Effect game and our new IP project, confident in our goals and progress.
Thank you Casey. This is not an ending, but a new beginning. (x)